← The Backroom · playable experiment

Take your shot.

Put a little English on the evening.

3D pool · Work in progress
Player 100 consecutive fouls
Nine-ball practiceRack 1 · Race to 3Lowest ball: 1
Player 200 consecutive fouls
HIT 1 FIRST
Your table is waiting

Aim. Breathe. Send it.

Mouse, touch, keyboard or controller.
Your first break is on the house.

Audio stays off until you enable it.
Place behind the head string
Loading the table…

Choose your trouble

The game

Choose the first breaker after your lag or agreement. Two-player breaks alternate. Practice keeps you at the table after a miss.

Set the room

A little atmosphere.

Original synthesized effects and instrumentals. Personal audio stays on your device. No uploads; no saved browser settings. Audio pauses when this tab is hidden.

Across the room. Across town.

Bring someone in.

Create a fresh online match, or pair a phone with this screen. Rooms expire after 24 hours. Keep the invitation private; each link joins one game role.

Online features require the hosted Backroom.

Controls, rules & the edges of this experiment

Your hands on the table

Tap or drag the cloth to aim. Right-drag to orbit; wheel to zoom. On touch screens, use one finger to aim and two fingers to orbit and pinch. During ball in hand, tap a clear position or confirm the current cue position. The playground lets you choose any remaining ball to arrange.

Keyboard: arrows adjust direction and speed; Shift + arrows makes a finer adjustment. Hold and release Space to charge and shoot. Escape cancels a charge. Gamepad (standard mapping): left stick aims, right stick orbits; D-pad sets tip contact; A charges and releases, B centers the tip, X changes camera. Release A or Space to strike. Controls work only on your turn.

Nine-ball, with a referee

Lowest first. A legal pot continues your turn; a legal dry shot passes it. A foul gives ball in hand. A legal nine wins the rack; a nine on a foul or push-out is spotted. Three consecutive fouls lose the rack; the board warns at two. Breaks alternate. The three-ball break procedure and push-out accept/return choices are included.

Rerack only by agreement. This grounded physics model does not simulate jumps, cloth or clothing fouls, or a physical referee. It approximates throw, cushions and pockets; real equipment varies. Solo practice adapts turn passing so you can keep working. Shots wait for the balls to settle.

Our nine-ball rules → · How the physics works →

A private game, not a notebook

Local games live only in memory. Remote rooms store game state on the preview server for up to 24 hours, with separate access for each player and phone controller. No account notes are involved. If a connection drops, shooting pauses until the table resynchronizes. Physical controller and cross-device behavior still need testing on your own hardware.

Find your line.

Search both the title and the useful bit underneath.

Make yourself comfortable

Choose your room.

The same lessons, with wording that suits you.

Content tone

Guests: remembered in a preference cookie for 180 days. Signed in: saved to your personal account.

Family accounts and parent settings →