Pool Talk · pool-room vocabulary

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44 terms

Cue ball

The ball struck by the cue tip.

Also: white ball

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Object ball

A ball other than the cue ball.

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Cushion

The rebound surface bordering the playing area.

Also: rail

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Cushion nose

The inward projecting edge of the cushion.

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Diamond

A rail marker used as an aiming reference.

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Head string

The transverse reference line near the breaking end.

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Kitchen

The area behind the head string.

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Foot spot

The marked reference used to position a rack.

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Lag

A return-distance contest commonly used to determine break choice.

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Break

The opening shot into a rack.

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Cut shot

An off-center ball collision redirecting the object ball.

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Bank shot

An object ball rebounds from a cushion before its intended pocket.

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Kick shot

The cue ball contacts a cushion before the target object ball.

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Combination

One object ball strikes another to produce the intended result.

Also: combo

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Carom

A rebound from one ball into another; usage varies by cue sport.

Also: billiard

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Scratch

Pocketing the cue ball; a type of foul.

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Ball in hand

Permission to position the cue ball within the applicable rules.

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Safety

A strategically defensive shot; declaration requirements depend on the game.

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Frozen

Touching another ball or a cushion.

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Stun

No top or bottom spin at object-ball contact. Sidespin may remain.

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Stop shot

A full-hit stun result that stops the cue ball near contact.

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Draw

Backspin used to produce backward cue-ball motion after contact.

Also: backspin, screw, bottom spin

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Follow

Forward-spin cue-ball continuation after object-ball contact.

Also: topspin

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English

Sidespin, possibly combined with top or bottom spin.

Also: side

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Running English

Sidespin acting with the travel along a particular cushion.

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Reverse English

Sidespin checking travel along a particular cushion.

Also: check, hold-up

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Inside English

Sidespin on the same side as the object-ball cut direction.

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Outside English

Sidespin on the opposite side to the object-ball cut direction.

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Squirt

Initial cue-ball deflection caused by an off-center tip hit.

Also: deflection

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Swerve

Curvature of the cue-ball path from spin and cloth interaction.

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Throw

Frictional change to the object-ball direction during ball contact.

Also: cut induced throw, spin induced throw, CIT, SIT

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Bridge

The hand or support guiding the forward portion of the cue.

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Mechanical bridge

A separate cue-support tool for difficult reaches.

Also: rest

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Tangent line

The line perpendicular to the line of centers at contact.

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Pocket

An opening where a ball can leave the playing surface. Its mouth is not an intact cushion.

Also: pocket mouth

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Rack

The arranged group of balls before the break, the tool used to arrange them, or a unit of play; context matters.

Also: racking

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Spot-on-the-wall

A calibrated off-table landmark used to reproduce an aim for a selected cushion route. Its location depends on the route and conditions.

Also: spot on the wall, triangle reference

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Tip offset

The tip’s contact displacement from cue-ball center, measured in the plane perpendicular to the cue. Side and high/low offsets combine into one radial offset.

Also: cue contact, contact offset, clock face

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Natural roll

Forward rotation matched to travel so the ball’s bottom point is momentarily still against the cloth. It can coexist with sidespin.

Also: rolling without slipping, normal roll

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Overspin

Forward rotation faster than the natural-rolling amount for the ball’s travel speed. Cloth friction changes this state.

Also: excess topspin

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Spin transfer

Contact friction changes the balls’ rotation. On a near-full hit with cue-ball sidespin, the object ball can acquire a little opposite sidespin.

Also: transferred spin, induced spin, SIS, CIS

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Gearing outside English

The outside-spin amount that reduces sideways rubbing between the ball surfaces at contact, reducing throw. It depends on the cut and arrival state.

Also: gearing spin, gearing outside

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Impulse

Force accumulated over contact time, measured in newton-seconds. The cue’s impulse changes ball momentum; offset impulse also changes spin.

Also: strike impulse, cue impulse, strike force

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Corner-5

A named three-rail diamond system with specific cue-ball, first-rail, and third-rail numbering. Check its conventions and calibrate the table.

Also: corner five, diamond system

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Original short definitions, linked to instructional examples. Game-dependent terms defer to the named rule profile.

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