At the table.
The useful bit, within reach. During a match, follow the event’s device and coaching rules.
Stop the Cue Ball
On a full hit, a cue ball arriving without top or bottom spin can stop near the collision point. Tip position is a means of producing that arrival state, not the definition.
Open lesson & playerBring the Cue Ball Back
Backspin remaining when the cue ball meets the object ball can bring it backward after a full hit. Strike below center with a controlled delivery; do not try to create draw by yanking the cue backward.
Open lesson & playerFollow the Object Ball
Forward rotation at a full-hit collision allows the cue ball to continue forward afterward. Above-center contact is the usual beginner cue; the actual state at impact still matters.
Open lesson & playerStun on a Cut
A stun collision on a cut sends the cue ball approximately along the tangent line in the introductory model. The full-hit version is the stop shot.
Open lesson & playerThe tip is a means.
The arrival is the point.
Above center usually helps produce follow; below center helps produce draw. Distance, pace, and cloth interaction change what remains at collision.
Choose a bridge.
Open or closed bridge
Choose a stable support with a free cue channel and a useful view. Neither hand shape is a qualification badge.
Open technique card →Check the arrangement.
Surface, pace, cushions, slow roll, a familiar stop/draw shot, then the three-rail reference.
Two-minute calibration →Agree before you break.
Game, scoring, calls, fouls, break handling, coaching, and device use. Confirm the local rules.
Rules & agreement card →