This setup sends the object ball to one cushion and then a corner pocket. Align the cue through the object ball, compare pace and contact, and calibrate the bank on the actual table.
Illustrative setup. Real-table repeatability has not been tested. Treat this as a practice candidate.
Learn the movement.
Set the starting balls so you can reproduce them without marking the cloth. The 3D setup is an object-ball bank, not a cue-ball kick. Its prepared line accounts for the nominal model’s cushion response; it is not a universal mirror aim for every table.
Record successful attempts and miss direction. Jump, massé, and under-ball scoops are not substitutes for a clean beginner demonstration. Check venue permission before elevated-cue techniques.
Try it
One useful set.
Setup & action
Keep positions and pace fixed for a full set.
What to watch
Describe the result, the miss pattern, and one thing to try next.
Practice format
10 attempts is a starting suggestion. Record the pattern, not just the best one.
Changing the layout between attempts and calling the result calibrated.
Change one thing
Keep positions and pace fixed for a full set.
What changes the result?
Your setup, the equipment, and the intended outcome affect the comparison. Use a repeatable starting point and a modest target; bring persistent technique questions to a coach.
Keep something useful
A note to yourself.
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Keep your own score.
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Change the cue line, tip contact, elevation, and stroke strength. The motion is recalculated.
Candidate · nominal model
Cue ball delivers the 1 toward the far long cushion, then the near-right corner. This is an object-ball bank, not a cue-ball kick.
Still setup. The 3D study adds the cue, alignment lines, spin, contacts, and playback.
3D is unavailable here. The setup, lesson, and text explanations remain available.
Dashed white: cue aim. Muted dashed: prepared line. Solid white: cue-ball track; gold/red: object balls. Wire sphere: cue-ball position at modeled ball contact. Contact angles are measured from the line of centers or cushion normal.
Ready. Playback starts only when requested.
Launch speed —Tip impulse —Cue-ball speed —Spin at this frame —
Cue speed changes impulse, spin, and travel. Playback speed only changes how fast you watch. The rendered fore-end shows the cue’s alignment and contact height.
Model & cue-specific calibration
Positive is counterclockwise in the overhead table view. Start at 0° unless you have a measured value for this cue and contact. Squirt is cue-specific; no universal degrees-per-tip value is assumed.
Nominal 2.54 × 1.27 m cloth, 57.15 mm balls; cue/ball masses 0.54/0.17 kg. Sliding/rolling friction 0.20/0.01, ball restitution 0.95, cushion restitution 0.78. Cushion friction 0.18 is a provisional model setting. Cloth, ball cleanliness, cushion rubber, and pockets vary.
Solid-sphere impulse, cloth slip/roll, ball friction, and a raised cushion nose are modeled. Balls stay on the cloth; jump, full massé, pocket jaws, cushion compression, and cue-shaft flexibility are not simulated. Strength is not a measured force in newtons.
Watch the object ball meet the cushion. Adjust the line and pace; a mirror line alone does not account for cushion friction or spin.
Prepared for the nominal model. This trick layout has not been physically validated; changing the inputs can produce a miss or scratch.